I've never played the original wad (or any other wad besides brutal doom, i'm sorry), but i'm sure it got a cacoward for a reason. It doesn't take long for demons to reach the stronghold, and there isn't a lot of strategy to this map besides stand at a door and fire. But still giving you two ways to kill enemies. be it a pistol, shotty, or lightning gun: something weak. This map needs more guns form the get go: like at least one more. I always killed as many imps as i could see, but seems like one always slips by, and the hold gets damage before i even know what happened.ĪLSO this map only has one way! When i figured out what to do, i just stood there and waited demons to come, which were all imps. Only the 4th attempt i've discovered there was a shotty, but i already lost before i even get the chance to use it!Īlso i never knew when a demon was passing through.
You NEED to put instructions in this map, cause i lost a good 4-5 times cause i kept running into where the demons spawned.
You see, the ammo isn't the problem: it's the lack of weapons and information. I'm already working on the next level, This time around all the new weapons will spawn in the base as waves progress like the original. Part of the tension is having to pull back to restock and letting the demons gain some ground. I don't want the enemies to drop anything because you would be able to stay on the front lines all the time. I'm trying to emulate the feel of Stronghold as closely as possible. Every wave after that opens new rooms with other goodies. Wave 2 opens a new room that has the shotgun and health re-spawners. Additionally, Each weapon spawn has two ammo cases specific to that weapon that re-spawn every 30 seconds. Don't be stingy with it because most of the time the items are set to re-spawn multiple times, so if you don't pick it up on one wave, the next wave will attempt to re-spawn something that is already on the floor. There is a spawn pit in the first room that spawns health, armor, and ammo at the start of every wave. After each wave you should get a 30 second timer on your HUD indicating time until the next wave. Maybe I'll add text announcing each wave when it starts. I really wish there were voices that announced "First wave", "Second wave" and so on.