Subsequently, you’ll gain insight on player and game state management, and the author will demystify the component-based structure of Unity 2021 games by demonstrating how to maintain order and centralization.
Next, you’ll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Starting with game specifications, the Advanced Unity Game Development book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more.Īuthor Victor Brusca walks you through the game’s code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Jump start your Unity 2021 game development journey with a detailed review of a complete, professionally built game using Unity, C# 9, and Visual Studio 2019.